Even though I have the P.o.t.S Style hitsounds selected in the config file, the hitsounds for a lot of his special moves resort back to the Infinite Style hitsounds. The animations in general are disjointed, but I realize he is a bit of a spriteswap for the most part. I'll offer as much of the feedback as I noticed on my initial test, though I'm still messing around with him a bit: I'm sure you're restricted to the limited amount of sprites you have at your disposal, so I understand that. I can see some potential wth Devil Jin, especially with Rowen helping you out but I have to be honest, he still needs a good bit of work.
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